Skip to content
EchoNet News

Tetris Didn't Triumph at This Gaming Ceremony — An Additional Classification May Address This Issue

Each time a major honors show approaches, there’s always an outcry for introducing additional classifications to acknowledge overlooked contributions and delight the hearts of fans with niche passions.

A fellow writer previously argued for a horror game category. That would be fantastic. Equally deserving are board games, this being a dedicated supporter's campaign. Yet I need to apologize in advance if I try to elbow in front just as with other blinkered fanatics, I have a cast-iron argument for why my demand remains most pressing and important of all. The demand is this: There should be a category for puzzle games.

Organizing Gaming Categories

Organizing artistic expressions defies precise measurement; opinions vary greatly, and inevitably generate discussions and end in fuzzy definitions. This explains why cinema institutions don’t do it. Yet it remains a necessary evil in the world of video games, showing incredible range they hardly constitute as a single art form.

To recognize the complete range of gaming accomplishments to gain proper attention, and for games of all stripes to have a chance for representation, classification by type becomes crucial.

Existing Game Classification System

The major gaming awards presently include genre categories for Action, Action/Adventure, Role-Playing, Combat games, Simulation and strategy titles, plus athletic and racing experiences. Between them, these classifications successfully include a lot of ground, allowing placement for numerous titles.

Different situation exists for brain-teasing titles. No appropriate category exists for their placement. Think about these outstanding current releases, showing diverse approaches: the architectural riddles of one title, intense tile-matching of another game, engaging interpersonal challenges from additional release. Which classification works within current classifications? Unfortunately, nowhere.

Acknowledgment Issues

There are dozens of brilliant puzzle games released every year that have no home during gaming ceremonies, if they accidentally match classification types such as Mobile Game, VR/AR Game, or the intensely contested small studio competitions.

  • An iconic brain-teaser wasn’t nominated completely during that awards season
  • A different innovative game was excluded that year
  • Well-received sorting experience received no acknowledgment in 2021
  • Only a few brain-teasers managed to sneak into small studio or handheld classifications

Value of Brain-Teasers

Frequently they represent modest productions, but the art behind logic titles is of massive significance. Iconic mobile puzzle games count as most popular titles globally and have been for over a decade.

The iconic tile-matching title competes with popular creative games competing to become highest-selling title ever; it additionally competes as greatest title ever. Puzzle games are foundational to the art of video games, and engaging with almost every other genre.

Proposal and Rationale

Logic titles wouldn't face such difficulty. You could fill a field of five engaging, different, qualified experiences each ceremony simply — perhaps, with difficulty, given the need to exclude so many good games out.

Restating the point, these include experiences without proper classification in important events. Brain-teaser creators are working at the challenging frontier interactive creation, developing some of essential manifestations within interactive entertainment. Similar to cinema stunt performers, they deserve recognition. Don't make them wait generations.

By

Shawn Nash

A tech journalist with over a decade of experience covering UK startups and digital transformation, passionate about emerging technologies.

EchoNet News

Type to search articles.